At Dead Of Night



At Dead Of Night is a horror game developed by Baggy Cat Ltd.

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Description
At Dead Of Night is part horror film, part horror game and part ghost hunt. It blends live-action and graphics to create a unique immersive horror experience like no other.

It is an FMV (full motion video) game.

Story
At Dead Of Night is part horror film, part horror game and part ghost hunt. It seamlessly blends live-action and computer rendered graphics to create a unique immersive horror experience like no other. You play Maya, a student trapped in a remote hotel run by a psychopath called Jimmy Hall. Jimmy has tied up Maya's friends and locked them in their rooms, with evil intentions. Maya has managed to escape, but Jimmy is on the prowl looking for her. However, to get him to release her friends, Maya must uncover Jimmy's dark secrets. Using an ancient ghost voice receiver she finds, Maya must communicate with the ghosts of Jimmy's past, who manifest around the hotel and gradually reveal their stories. At the end, after finding all about Jimmy's past, it is revealed that his dead father and former abuser Hugo Hall is possessing Jimmy, and is fighting him for control of his own body.

Production
The game runs in an unknown engine, however, scouring the game files reveals the main graphics to run entirely off of a single 4.1GB video file entitled "Hotel.m4v". This cannot be played back by conventional video players preinstalled in Windows. The main game works by skipping around in time in this video file of prerendered animations of the player character moving around the hotel.

The full motion video was shot entirely on green screen over the course of only a few days in 2017, and Jimmy's scenes were shot in only one day, according to actor Huld Martha. The characters were then comped into shots, and the game was worked on for 3 years before its eventual release in 2020. It has been implied that developer Tim Follin learned complex programming specifically for this project.

Actor Huld Martha said that very few pieces of the set were actually real, and in the prologue the only things that existed were a desk (which was, in truth, a piece of cardboard with some chairs holding it up, threatening to tip over at any moment) and the objects on it.